The straight cuts must intersect each other.
After the first cut, the pieces must be held together until the second
cut has been made.
A player mixes his pieces and passes them to his right-hand neighbor.
When the leader gives the signal, all the players put together the
four pieces they have. The one who first succeeds calls out "ready."
Then all stop and pass the cards on again. The successful player is
given a mark on a tally card. The game goes on until a half hour has
passed. The person receiving the most marks is entitled to a prize,
or may become the leader, as preferred.
MIRTH
The leader for this game must have a contagious laugh. He throws a
handkerchief into the air; when he does this, all must laugh heartily,
until the handkerchief lies upon the ground, then the laughing must
stop immediately. The player laughing after the handkerchief touches
the ground is "out." This also happens to the one laughing too soon.
The one left alone at last is the winner, and may become leader.
CRAMBO
Each player in the party is given two slips of paper and a pencil. On
one slip he writes a question.
Pages:
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31