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Seeger, Frederica

"Entertainments for Home, Church and School"

Then, as the pianist begins to play, the others commence
marching around the line of chairs, keeping time to the music. When
this suddenly ceases, everybody tries to sit down, but as there is one
less chair than players, somebody is left standing, and must remain
out of the game. Then another chair is removed, and the march continues,
until the chairs decrease to one, and the players to two.
Whichever of these succeeds in seating himself as the music stops, has
won the game.
"WHAT D'YE BUY?"
This game may be played by any number from three to thirteen. There
are a dozen good-sized pieces of cardboard, each bearing a colored
illustration of one of the "trades" following, viz.: a milliner, a
fishmonger, a greengrocer, plumber, a music-seller, a toyman, mason,
a pastry-cook, a hardware-man, a tailor, a poulterer, and a doctor.
Besides these there are a number of smaller tickets, half a dozen to
each trade. Each of these has the name of the particular trade, and
also the name of some article in which the particular tradesman in
question may be considered to deal. A book accompanies the cards,
containing a nonsense story, with a blank at the end of each sentence.


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