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Seeger, Frederica

"Entertainments for Home, Church and School"


One of the players is chosen as leader, and the others each select a
trade, receiving the appropriate picture, and the six cards containing
the names of the articles in which the tradesman deals. He places his
"sign" before him on the table, and holds the remainder of his cards
in his hand. The leader then reads the story, and whenever he comes
to one of the blanks, he glances towards one of the other players, who
must immediately, under penalty of a forfeit, supply the blank with
some article he sells, at the same time laying down the card bearing
its name. The incongruity of the article named with the context make
the fun of the game, which is heightened by the vigilance which each
player must exercise in order to avoid a forfeit. Where the number of
players is very small, each may undertake two or more trades.
We will give an illustration. The concluding words indicate the trade
of the person at whom the leader glances to fill up a given hiatus.
"Ladies and gentlemen, I propose to relate some curious adventures
which befell me and my wife Peggy the other day, but as I am troubled
with a complaint called 'Non mi ricordo,' or the 'Can't remembers,'
I shall want each of you to tell me what you sell; therefore, when I
stop and look at one of you, you must be brisk in recommending your
goods.


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