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Seeger, Frederica

"Entertainments for Home, Church and School"

When all are in line, the train starts, after the
signal, which is a bell. The starter may imitate the noises a locomotive
makes as it starts out on its journey. He leads up hill and down dale,
and the line must remain unbroken. The one who breaks the line pays
a forfeit or is out of the game. The line being mended, continues its
journey.
MERRY-GO-ROUND
Stools are placed close together to form a circle, and all the players
seat themselves, facing inwards, except one player, who stands in the
center. He tries to secure the seat that has been left vacant. This
is difficult, because the players on the stools keep moving to the
right from one stool to the next, so that the location of the vacant
seat varies. When the player in the center secures a seat, the one at
his left goes into the center. If more than thirty are playing, it is
better to have two vacant stools and two players in the center.
PEBBLE CHASE
The leader holds a pebble between the palms of his hands. The others
are grouped about him, each with hands extended, palm to palm. The
leader then passes his hands between those of the players.


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